Around the fight · fundamentals

When to fight, when to reset

Picking your fights: too reckless at low ranks, too passive higher up. Stage with your team, push when ahead, and regroup instead of trickling in.

At every rank

Fight when you're strong

Fights are won as much by when you take them as by how you play them. Take them when you have the numbers, the cooldowns or the ultimates, and avoid fights when you don't.

  • Go when any of these is true and your team can follow: they're down a player, their key ability or ultimate is gone, or they're badly placed.
  • Reset: you're a player down with nothing to trade, your key abilities are gone, or your team is spread out.

Stage with your team

Staging is where you wait, together, just before a fight. Stand about as far from the enemy as your team does. Closer and you're the first target, cleared before your team can help. Further and you arrive late to a fight that's already four against five.

Top-down sketch: your team waits in a line at the same distance from the enemy, and you stand on that line to the side. A teammate far ahead is labelled too close; one far behind is labelled too late.Stand about as far from them as your team does: not first in, not last to arrive.Your teamTSDYouDToo closeSToo lateTDS
Stand about as far from them as your team does: not first in, not last to arrive.

Regroup, then go together

After a lost fight, don't walk back in one at a time: each of you dies alone to a full enemy team. Wait for the respawn, meet up out of their sight, and go back in together. Skipping this is where most avoidable team deaths come from.

Top-down sketch: after a lost fight, one teammate walks back in alone and is caught by the enemy on the objective. The rest meet out of sight behind cover, then an arrow shows them going in together.Meet up out of their sight, then go back in together, not one at a time.ObjectiveRegroupTDSDAloneTDThen together
Meet up out of their sight, then go back in together, not one at a time.

Mistakes flip as you climb

At low ranks the usual mistake is going in too early and too deep. From Platinum up it turns around: players wait too long, back off from spots that were safe and let the enemy reset for free. The fix isn't more or less aggression; it's timing it with your team.

At your rank

What matters changes as you climb. Pick your rank to open that section. We'll remember it next time.

Bronze and Silver2 tips

Don't go in alone

  • Wait for your tank to go first, then go with them. Diving before anyone else has drawn attention gets you killed for nothing.
  • Flank once the enemy is busy with your team. Before that, they're all free to turn and shoot you.
  • When your team is winning without you, you don't need to make a play: just stay alive.

Fight on your cooldowns

Go in when your abilities are ready, and keep the last one to get out. With them all spent, back off and wait the few seconds they take to come back.

By role

  • TankDon't walk into their whole team at low health. Block or back off, then go again.
  • DamageFlank only once the enemy is busy with your team.
  • SupportMove up with your team after they make a play; don't stay at the back.
Gold and Platinum2 tips

Go when your team can follow

Time your engage for when your team can follow within a second or so. A little late is better than early: early, you fight alone and they arrive to find you dead. Don't spend health or abilities poking before your team is in position.

Don't chase

  • Chasing an enemy who's hard to catch pulls you off your spot and burns your abilities.
  • Chase only a kill you're sure of; otherwise let them go and keep your position.
  • Pick your plan before the fight and commit to it. Changing it halfway costs more than either plan.

By role

  • TankTime your engage to your team arriving, not to a low-health target.
  • DamageDon't chase kills you're not sure of; keep your angle.
  • SupportMove to the next spot with your team on time, even if it costs some healing.
Emerald and Diamond2 tips

Push the advantage

When they're down a player or a cooldown, walk forward instead of waiting. A safe-looking wait lets them reset, re-heal and take back the space you won. Poking before the fight counts too: sitting far back gives them the map for free.

Commit, then reset

  • Half-committing (staging aggressively, then not fighting) is the worst of both plans. Pick one and do it.
  • After a failed engage, go back, reset your abilities and start again, rather than waiting on the same spot.
  • When something is working, keep doing it.

By role

  • TankWhen they've used their big cooldowns, walk up and pressure instead of staying at range.
  • DamageCommit to one plan each fight instead of going in halfway.
  • SupportPoke before the fight so they can't regroup for free.
Master to Champion2 tips

Patience and confidence

At this level you need both: stop playing scared, and slow down. Know your triggers for going in (attention off you, cooldowns used, a target low, the enemy badly placed), go hard when they're there, and be comfortable doing nothing when they're not.

Don't skip steps

  • Stage, clear your angle, then push. Chasing one enemy across the map pulls you out of position with your team.
  • Hold your space first: it costs little and gives you time to plan, as long as you go when your triggers are there.
  • Match your team's tempo: if they're waiting, wait with them; when they go, go all in. Going halfway is the worst of both.

By role

  • TankCheck where your backline is before every engage.
  • DamageSkip the ego duels: go in when your team can follow.
  • SupportFollow your team's engage instead of staying far back.

Find the habit in your own games

After every match, Hardstuck's match review points out fights your team lost the first player in and your team's deaths against theirs, and links each one to this guide in the app, opened at your rank.