54 heroes · condensed
Overwatch hero guides
The one thing to know about each hero, who they're recommended into, who gives them trouble and where they play best. Pick a hero; the full guide, with every matchup, lives in the app. For what works on any hero, see the fundamentals.
Tank 15
- D.monTake side angles and short rotations instead of walking down the main lane.
- D.VaSave Matrix for burst and ults, not poke, and keep a little for hooks, knives and javelins.
- DominaAnchor on a corner at an off angle to your team, and fight when they fight; a corner is a barrier with infinite health.
- DoomfistDon't engage without both punch and slam ready.
- HazardLeap in and out to poke and pull attention, and don't commit before anything has happened.
- Junker QueenBait their cleanses and stuns with the knife or a cheap Carnage, then Shout in.
- MaugaKeep your health high; your health bar is your only resource.
- OrisaKeep your gun firing all fight as a pressure tank, and never overheat.
- RamattraNever stop shooting the staff; it has no falloff and every hit builds ult.
- ReinhardtWait for the fight to start before you go in; going in early burns your supports' nades, Suzus and lamps for nothing.
- RoadhogPlay patiently from corners and cover; never stand in open space.
- SigmaZone with damage, take space as you win the small trades, then back off when they close in.
- WinstonEngage within your team's sight, and look back to check where they are.
- Wrecking BallScout before you engage, and never roll in blind.
- ZaryaSpend both bubbles early in the fight to build charge.
Damage 23
- AnranAlways keep one dash to leave, and escape with Rush, not Blaze.
- AshePlay at mid range, where your shots and Dynamite land; you're not a cross-map sniper.
- BastionPlay further back than your other DPS, since you can't slide out of a javelin or a dive.
- CassidyPlay cover inside your effective range and take as little damage as you can, so your supports can do more than heal you.
- EchoPoke first, then sneak up once the enemy is busy with your team, from an angle they aren't watching.
- EmreStart with your team to see what they have, then take an off-angle once your team goes in.
- FrejaKeep one of your two dashes for escape; the other is for damage.
- GenjiPoke from range and set up an angle before you engage.
- HanzoShoot the target that isn't looking at you; one who sees your draw is the hardest to hit.
- JunkratClaim small rooms, corridors and corners, and stay there.
- MeiUse Ice Wall off cooldown, mostly to split their tank from their team; it's the biggest part of your kit.
- PharahStay in the air; the more they look up at you, the more space your team has.
- ReaperShadow Step where they can't see you land; a seen teleport is a free headshot.
- ShionTake a side angle, 45 to 90 degrees off your team.
- SierraKeep shooting all fight; rifle and grenade are your damage, so never stop spamming.
- SojournBuild rail charge by shooting the tank, then spend it on a squishy.
- Soldier: 76Stay alive through the poke and through their dive; don't be the first one to die.
- SymmetraRead your comp before you choose a style; with a brawl tank and plenty of healing, play frontline with the beam, otherwise take off-angles with orbs.
- TorbjörnAim your rivet gun instead of babysitting the turret; the gun is your real threat.
- TracerGo in as your tank goes in, or just after; never alone.
- VendettaEngage second, after your tank dives or once the enemy is busy with your team, from an angle they aren't watching.
- VentureMake their backline look at you even if nobody dies; the threat of the kill is the value.
- WidowmakerMove after a shot or two; stay put and they flank you or stop walking into your lane.
Support 16
- AnaShoot enemies whenever nobody is about to die.
- BaptisteFire a shot between every heal, and two shots per heal when nobody is hurt.
- BrigitteTreat Bash as your escape first, and Bash in only when the target is low, their answers are spent and your team is close.
- DoctrineStart every fight with at least one and a half Infuse charges.
- IllariShoot first and heal second; heal a teammate who is about to die, not to full.
- Jetpack CatHit whoever isn't paying attention, then leave before they can turn on you.
- JunoKeep your blaster firing between heals; in a brawl the enemy tank's big head is always in view, and the blaster crits.
- KirikoKnow your next teleport before you take any angle.
- LifeweaverPlay as a utility support, not a healbot; your heals are slow, so your value is saves, space and petals.
- LúcioKeep shooting into chokes before the fight and at flankers during it.
- MercyHeal anyone taking damage and keep them topped up; a full-health ally plays far more aggressively.
- MizukiChain the diver as they engage, and catch a Doomfist near the end of Power Block, not before.
- MoiraPressure their backline with damage so your team takes less; damage is your best healing.
- SombraPlay safe as a support rather than as an assassin, and don't flank without EMP.
- WuyangKeep throwing orbs whenever you're not holding the stream, even at where you expect someone to be.
- ZenyattaTake flanks and off-angles often, since you have no footsteps to give you away.