Rotations and the map
Playing the map: take key space and high ground, move along cover instead of the open middle, use the lulls between fights, and own one side of the map.
At every rank
The game is space
Space wins kills, kills win space, and the objective follows: you push the payload or hold the point by owning the space around it. Every map has a few spots that decide fights there, usually high ground that sees the objective. Take them, keep them, and make the enemy pay to move you.
Rotate along cover
Moving from one spot to the next (rotating), take the side route with cover and walls, not the open main road everyone is aiming down. A rotation that costs no health and no abilities is a good one; the main road costs both.
Use the quiet between fights
- Right after a fight, take the space they've left before they're back: the next angle, the high ground.
- With nobody in your way, keep walking into free space. Stop when there's an enemy to fight, or when you're getting too far from your team.
- Remember the objective: a few seconds on the point or payload can decide the match.
At your rank
What matters changes as you climb. Pick your rank to open that section. We'll remember it next time.
Bronze and Silver2 tips
Take the high ground and keep it
High ground makes the enemy spend abilities to reach you and gives you cover. Giving it up for free makes every option worse. Don't drop off it without a reason.
Move along cover, not down the middle
- Leave spawn by the covered side, not straight down the middle.
- When the clock is low, don't chase kills off the objective: standing on it for a few seconds can win the map.
Gold and Platinum2 tips
Know the key space
Learn which spot decides fights on each map, usually a high ground over the objective, and get there before the enemy is back. Filling empty space between fights is free.
Lanes, not just heroes
- Think about taking and denying space, not about fighting particular heroes.
- Standing in a side room or flank route takes it away from the enemy.
- As a tank, take the space in front of the payload so your team can push it, rather than standing on it yourself.
Emerald and Diamond2 tips
Make the map bigger
- Spread your team's sight lines: your tank, a support and a damage hero in a wide triangle, not all five down the main road.
- If your teammates already cover two lanes, take the one nobody is in.
- Get off the payload and take space wide; leave it to whoever plays near it anyway, usually a support.
Clear the map piece by piece
Take the high ground first, then push the objective. Rushing the objective with an enemy still above you hands them free shots at your supports.
Master to Champion2 tips
Commit to one side
Choose your side of the map early, ideally in spawn, and take all of it. Every switch to the other side gives up space, time and your angle, and lets the enemy rotate for free.
No downtime
- With nothing to do on your lane, move toward where the next fight will be before it starts.
- Take space after a kill instead of all walking down the main road.
- Space and angles can matter more than numbers: your tank dying doesn't mean the fight is lost if you still have the space and cooldowns to trade.
Take it into your games
Hardstuck reviews every match you play and shows what keeps coming up. This guide is in the app too, opened at your rank.