Comms
What's worth saying on voice: short calls about who's where and who's low, your ultimate for combos, and your plan a few seconds early.
At every rank
Short and useful
Good calls are short and about what your team can't see: where an enemy is, who's low, which big ultimate is up. Skip calling out what everyone can already see, like the target they're all shooting.
- Who and where: 'Genji left, low'.
- Your ultimate, when it's ready, so a teammate can pair theirs with it.
- Your plan, a few seconds before you do it.
At your rank
What matters changes as you climb. Pick your rank to open that section. We'll remember it next time.
Bronze and Silver1 tip
Call what you see, mute what you don't need
A quick call about a flanker helps more than any long explanation. Mute anyone who's just flaming; they cost you focus and give nothing back.
Gold and Platinum1 tip
Call your ultimate
Tell your team when your ultimate or key support ability is ready, and ask for combos. Knowing you have an answer ready (a Transcendence, a Suzu) lets a teammate play aggressively through an enemy ult.
Emerald and Diamond1 tip
Talk while you play
Call threats while you heal or shoot; don't stop playing to talk. Your team takes less damage when they hear about a flanker early.
Master to Champion1 tip
Call the plan early
Call pushes and disengages five or six seconds ahead, decisively, then do it. Line up ultimates by voice so two don't go into the same fight.
Take it into your games
Hardstuck reviews every match you play and shows what keeps coming up. This guide is in the app too, opened at your rank.